Overview
This document is applicable to users who have installed the FineVis Data Visualization plugin to learn operations related to FVS dashboard.
Version
Report Server Version | Plugin Version | Functional Change |
11.0.16 | V1.17.0 | Added Smooth Render in the 3D component editing page. |
Application Scenarios
After Smooth Render is enabled, the rendering effect of the 3D component in edit mode can be reduced, improving the edit performance in 3D scenes.
Enabling this function has no effect on related configuration items, and the configured special effect items still take effect in preview mode.

Function Introduction
Function Entry
In the editing page of the 3D City Scene component or Custom City Scene component, the Smooth Render (disabled by default) setting panel is shown in the upper right corner.
The performance indicator parameters of the current scene editor dynamically change, which are collapsed by default and can be expanded.
Parameter Description
The following table introduces performance indicator parameters used in 3D city scene components and custom 3D scene components.
Parameter | Description | Example |
FPS | Real-time frame rates of the current 3D scene. Higher frame rates represent better performance. | 60 |
DrawCall | Number of CPU calls of graphics programming interfaces | 60 |
Triangle | Number of active triangles in the current 3D scene/Total number of triangles | 329/2349 |
Objects | Number of active individual models in the current 3D scene/Total number of individual models | 50/489 |
Mesh | Number of active grids in the current 3D scene/Total number of grids | 89/890 |
Effect Description
After Smooth Render is enabled, some configuration items do not take effect (displayed without rendering effect) in the scene editing page, but still take effect in preview mode.
Affected configuration items are as follows:
1. 3D City Scene:
Default reflection effect in the scene
Scene > Image > Bloom
Scene > Image > Glow
2. Custom 3D Scene:
Scene > Environment > Light Source > Parallel Light > Enable Projection
Scene > Environment > Environment Texture
Scene > Environment > Ground > Ground Effect
Scene > Environment > Dynamic Sky Background
Scene > Image > Bloom
Scene > Image > Glow
Model > Enable Environment Reflection