Light Source and Projection of FVS Custom Model Component

  • Last update:  2023-04-19
  • Overview

    Application scenarios: If you have installed the FVS plugin, you can view this article to learn about functions related to FVS templates.

    Note: Mobile devices are not supported.

    Versions

    Report Server Version

    Plugin Version

    Function Change

    V11.0.9

    V1.11.0

    Optimized the   lighting and projection effects of custom model components.

    V11.0.9

    V1.13.0

    The lighting was optimized to change based on Scene time and   Default Parallel Lighting was set to undeletable.

    Function Introduction

    Before using the designer with the plugin 1.11.0, you can select Light Source in + Add Model to add the effect of light sources to the scene.

    image 57.png

    The plugin 1.11.0 optimized it by moving the Light Source setting to the Scene property and adding the Projection Quality setting item for better light source and projection effects.

    Light Source

    Built-In Light Source

    Click Scene > Light Source > Add Light Source and choose from three types of light sources: Default Parallel Light, Point Light, and Spotlight.

    1. There is one default parallel light, changing with the scene time. 

    2. You can add light sources of the same or different types for multiple times, but three light sources are the maximum.

    3. In the list of light sources, you can hide, edit, or delete the added light sources, but cannot delete Default Parallel Light.

    4. After adding a light source, the corresponding model of the light source appears in the scene. The light source model is only displayed in the editing page and is not displayed when returning to the canvas and the preview template.

    image 58.png

    Types of Light Sources

    1. Parallel Light

    The setting items are as shown below:

    Setting Items

    Introduction

    Name

    Customize names   of light sources.

    Color

    Set the color of   the parallel light.

    Strength

    Set the intensity   of the parallel light, ranging from 0to-100.

    Projection

    Generate   projections after enabling.

    Direction

    Adjust the   direction angle of the parallel light.


    image 59.png

    2. Point Light

    The setting items are as shown below:

    Setting Items

    Introduction

    Name

    Customize names   of light sources.

    Color

    Set the color of   the point light.

    Strength

    Set the intensity   of the point light, ranging from 0 to1000.

    Projection

    Generate   projections after enabling.

    Location

    Set the position   of the point light.

    Radius

    Adjust the radius   of the point light.


    image 61.png

    3. Spotlight

    The setting items are as shown below:

    Setting Items

    Introduction

    Name

    Customize names   of light sources.

    Color

    Set the color of   the spotlight.

    Strength

    Set the intensity   of the spotlight, ranging from 0 to 1000.

    Projection

    Generate   projections after enabling.

    Location

    Set the location   of the spotlight.

    Direction

    Adjust the   direction angle of the spotlight.

    Spot Angle

    Set the angle of   the spotlight's illumination range.


    image 60.png

    The Light Sources Included in the Model

    After uploading a custom model to the model library and adding it to the model list, if the selected model has its own light sources, you can select to add the light source in the Add Light Source popup box.

    Take the model light.zip for an example. After downloading and decompressing it, upload the GLB file to the model library.

    光源1gif.gif

    Select the model, click Finish, and the Add Light Source setting box pops up. If a light source has already been added in Scene > Light Source, it is displayed in the list of added light sources on the right, and you can delete the added light source now.

    动2.gif

    The added light source belongs to the scene property, so it is also displayed in Scene > Light Source. It is not displayed in the model list, and deleting the model does not affect the light source.

    image 66.png

    Projection

    In the bottom of the light source setting list, there is a projection quality setting with the default quality of Low. The higher the projection quality is, the greater the impact on performance is.


    image 64.png

    The projection quality only affects the light source that was turned on the projection. From the section ''Light Source'', you can see that Turn On Projection can be ticked in each light source setting page. By default, the projection is not enabled when a light source is created. When there are multiple light sources, enabling projection affects performance. It is recommended to enable projection of the main light source.

     image 65.png

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    Theme: FineVis Data Visualization
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