Overview
Application scenarios: If you have installed the FVS plugin, you can view this article to learn about functions related to FVS templates.
Note: Mobile devices are not supported.
Versions
Report Server Version | Plugin Version | Function Change |
V11.0.9 | V1.11.0 | Optimized the lighting and projection effects of custom model components. |
V11.0.9 | V1.13.0 | The lighting was optimized to change based on Scene time and Default Parallel Lighting was set to undeletable. |
Function Introduction
Before using the designer with the plugin 1.11.0, you can select Light Source in + Add Model to add the effect of light sources to the scene.
The plugin 1.11.0 optimized it by moving the Light Source setting to the Scene property and adding the Projection Quality setting item for better light source and projection effects.
Light Source
Built-In Light Source
Click Scene > Light Source > Add Light Source and choose from three types of light sources: Default Parallel Light, Point Light, and Spotlight.
1. There is one default parallel light, changing with the scene time.
2. You can add light sources of the same or different types for multiple times, but three light sources are the maximum.
3. In the list of light sources, you can hide, edit, or delete the added light sources, but cannot delete Default Parallel Light.
4. After adding a light source, the corresponding model of the light source appears in the scene. The light source model is only displayed in the editing page and is not displayed when returning to the canvas and the preview template.
Types of Light Sources
1. Parallel Light
The setting items are as shown below:
Setting Items | Introduction |
Name | Customize names of light sources. |
Color | Set the color of the parallel light. |
Strength | Set the intensity of the parallel light, ranging from 0to-100. |
Projection | Generate projections after enabling. |
Direction | Adjust the direction angle of the parallel light. |
2. Point Light
The setting items are as shown below:
Setting Items | Introduction |
Name | Customize names of light sources. |
Color | Set the color of the point light. |
Strength | Set the intensity of the point light, ranging from 0 to1000. |
Projection | Generate projections after enabling. |
Location | Set the position of the point light. |
Radius | Adjust the radius of the point light. |
3. Spotlight
The setting items are as shown below:
Setting Items | Introduction |
Name | Customize names of light sources. |
Color | Set the color of the spotlight. |
Strength | Set the intensity of the spotlight, ranging from 0 to 1000. |
Projection | Generate projections after enabling. |
Location | Set the location of the spotlight. |
Direction | Adjust the direction angle of the spotlight. |
Spot Angle | Set the angle of the spotlight's illumination range. |
The Light Sources Included in the Model
After uploading a custom model to the model library and adding it to the model list, if the selected model has its own light sources, you can select to add the light source in the Add Light Source popup box.
Take the model light.zip for an example. After downloading and decompressing it, upload the GLB file to the model library.
Select the model, click Finish, and the Add Light Source setting box pops up. If a light source has already been added in Scene > Light Source, it is displayed in the list of added light sources on the right, and you can delete the added light source now.
The added light source belongs to the scene property, so it is also displayed in Scene > Light Source. It is not displayed in the model list, and deleting the model does not affect the light source.
Projection
In the bottom of the light source setting list, there is a projection quality setting with the default quality of Low. The higher the projection quality is, the greater the impact on performance is.
The projection quality only affects the light source that was turned on the projection. From the section ''Light Source'', you can see that Turn On Projection can be ticked in each light source setting page. By default, the projection is not enabled when a light source is created. When there are multiple light sources, enabling projection affects performance. It is recommended to enable projection of the main light source.