I. Overview
FineReport supports custom pictures as maps.
By importing your own picture, stroke it or place marker points, you can enable direct interaction between cue points and the picture.
II. Steps
1. Click [Manage] – [Map Configuration] – [Custom Pictures].
2. Add a custom picture.
Select the parent directory under which a custom picture will be added and click the [+] button next to Custom Pictures.
Input a map name in the pop-up dialog box.
Click [OK] and a custom picture is successfully added.
3. Edit a custom picture.
Move the mouse over the custom picture name to be edited. The Edit button appears on the right side of the picture name.
Click and modify the custom picture name in the pop-up dialog box.
Click [OK] and the picture name is successfully modified.
4. Delete a custom picture.
Move the mouse over the custom picture name to be edited. The Delete button appears on the right side of the picture name.
Click and a deletion confirmation dialog box pops up.
Click [OK] and the custom picture is successfully deleted, together with any subdirectories under the directory.
5. Import a picture.
Click the [Import Picture] button and select a picture to be used as a map.
Supported formats: .gif/.jpg/.png/.bmp.
6. Zoom in/out on a map.
By zooming in/out on a map, you may go to the specific area that you wish to draw.
Click the [+] button beside the map to zoom in on the map.
Click the [-] button beside the map to zoom out on the map.
7. Contour an area.
Click the [] button beside the map, select a certain point on the area boundary to contour the area.
The two points selected successively are automatically connected by a straight line.
If you made a mistake, click the [] button again and click [Delete the previous dots] to correct it.
Click again on the first point to finish drawing the shape.
8. Set information.
After a map is completed, a setting dialog box will pop up, in which you can set area name and center point.
After the corresponding coordinates of the center point are set, an area tag will appear forcibly at the center point, with the coordinates separated by a comma.
If no center point is set, then the center point will be automatically figured out when the area tag is displayed.
Click Save and the area information is successfully set.
Click Cancel and the area information is not set for the time being but the area contour is retained.
Click Delete and the area contour is removed.
9. Quickly draw an area.
You may draw a rectangular to delimit an area in a relatively regular shape.
Click the [] button beside the map and hold down the mouse and drag it to draw a rectangular, i.e., a delimited area.
10. Add a marker point.
Click the [] button beside the map, selected the area to be set and left-click to place a marker point.
In the pop-up setting pane, input the area name.
Click Save and the point name is successfully set.
Click Cancel and the area name is not set for the time being but the marker point is retained.
Click Delete and the current marker point is removed.
11. Edit the current level.
Click the [] button beside the map and the area boundary of the current level becomes a dotted line.
Drag a point on the boundary or the marker point to adjust the map.
After the change is completed, click Save to effect the change.
Click Cancel to undo the change.
12. Delete the current level.
Click the [] button beside the map and click on the level to be deleted.
Click Save and the level is successfully deleted.
Click Cancel and the level selected will not be deleted.
13. Save and reset.
After the map is completed, click the [Save] button on the top of the map.
If the area map is incorrectly drawn, click the [Reset] button on the top of the map to empty the map settings in the current directory.